검색어 : 통합검색[Playing and reality]
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131
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The benefits of playing interactive games on virtual reality headsets during procedures in food allergy clinical trials
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Alonzi, Sarah;
Parikh, Khushi;
Varadharajulu, Sara;
Chandra, Sharad;
Cao, Shu;
Texeira, Zach;
Sindher, Sayantani;
Nadeau, Kari;
Chinthrajah, Sharon;
Stanford University - School of Medicine, Sean N. Parker Center for Allergy and Asthma Research;
Stanford University - School of Medicine, Sean N. Parker Center for Allergy and Asthma Research;
Stanford University - School of Medicine, Sean N. Parker Center for Allergy and Asthma Research;
Stanford University - School of Medicine, Sean N. Parker Center for Allergy and Asthma Research;
Stanford University - School of Medicine, Sean N. Parker Center for Allergy and Asthma Research;
Stanford University - School of Medicine, Sean N. Parker Center for Allergy and Asthma Research;
Stanford University - School of Medicine, Sean N. Parker Center for Allergy and Asthma Research;
Stanford University - School of Medicine, Sean N. Parker Center for Allergy and Asthma Research;
Stanford University - School of Medicine, Sean N. Parker Center for Allergy and Asthma Research;
(The Journal of allergy and clinical immunology : official organ of American Academy of Allergy,
v.145,
2020,
pp.AB147-AB147)
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132
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Influences on children's visual cognition capabilities through playing ‘intelligent matrix’ developed by the augmented virtual reality technology
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Ho, Pei-Chi;
Chung, Szu-Ming;
Lin, Yi-Hua;
;
(International journal of humanities and arts computing,
v.6,
2012,
pp.160-171)
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133
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An Exploratory Study on Role-Playing for Co-Design in Virtual Reality : Avatars and Familiarity
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Lim, Yeongsong;
Lee, Younjoon;
;
(Archives of design research,
v.37,
2024,
pp.311-332)
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134
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증강현실 보드게임 프레임워크
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김진국;
이종원;
세종대학교 Mixed Reality and Interaction 연구실;
세종대학교 Mixed Reality and Interaction 연구실;
(한국콘텐츠학회 2007년도 추계 종합학술대회 논문집,
v.2007,
2007,
pp.639-643)
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135
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Lindsay Brandon Hunter, <i>Playing Real: Mimesis, Media and Mischief</i>
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Rae, Paul;
University of Melbourne;
(Modern drama,
v.65,
2022,
pp.256-258)
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136
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Game theories <b>Playing with Reality: How Games Have Shaped Our World</b><i>Kelly Clancy</i> Riverhead Books, 2024. 368 pp.
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Mä
yrä
, Frans;
The reviewer is the director of the Centre of Excellence in Game Culture Studies, University of Tampere, Tampere, Finland.;
(Science,
v.384,
2024,
pp.1413-1413)
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137
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Playing an Augmented Reality Escape Game Promotes Learning About Fake News
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Buchner Josef;
;
(Technology, Knowledge and Learning,
v.,
2024,
)
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138
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Top Management Team Decision Making: How Routines, Ritual and Role Playing can create Strategic Reality
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Johnson, P.;
Daniels, K.;
Huff, A.;
;
(British Academy of Management: BAM'97,
v.1997,
1997,
pp.697)
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139
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Contemporary fantasy fiction and representations of religion: playing with reality, myth and magic in<i>His Dark Materials</i>and<i>Harry Potter</i>
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Feldt, Laura;
;
(Religion,
v.46,
2016,
pp.550-574)
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140
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Pretensive Shared Reality: From Childhood Pretense to Adult Imaginative Play
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Kapitany, Rohan;
Hampejs, Tomas;
Goldstein, Thalia R.;
School of Psychology, Keele University , Keele , United Kingdom;
Department for the Study of Religions, Masaryk University , Brno , Czechia;
Department of Psychology, College of Humanities and Social Sciences, George Mason University , Fairfax, VA , United States;
(Frontiers in psychology,
v.13,
2022,
pp.774085)