검색어 : 통합검색[Playing and reality]
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151
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REENACT: Augmented reality and collective role playing to enhance the pedagogy of historical events an EXPERIMEDIA experiment
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Lopez-Nores, Martin;
Blanco-Fernandez, Yolanda;
Pazos-Arias, Jose J.;
Gil-Solla, Alberto;
Garcia-Duque, Jorge;
Ramos-Cabrer, Manuel;
;
(Signal Processing and Multimedia Applications (SIGMAP), 2013 International Conference on,
v.2013,
2013,
pp.111-118)
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152
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“Playing God? Yes!” Religion in the Light of Technology
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Drees, Willem B.;
;
(Zygon,
v.37,
2002,
pp.643-654)
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153
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Predictors of Playing Augmented Reality Mobile Games While Walking Based on the Theory of Planned Behavior: Web-Based Survey
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Koh, Hyeseung Elizabeth;
Oh, Jeeyun;
Mackert, Michael;
The Center for Health Communication Moody College of Communication The University of Texas at Austin Austin, TX United States;
The Center for Health Communication Moody College of Communication The University of Texas at Austin Austin, TX United States;
The Center for Health Communication Moody College of Communication The University of Texas at Austin Austin, TX United States;
(JMIR mHealth and uHealth,
v.5,
2017,
pp.e191)
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154
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Advancing the Playing Field. A look at how virtual reality can change the future of anatomy teaching learning process
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Duarte, Jhonathan;
Vilá
, Cristina Vanesa;
Vilaró
, José
;
Veras, Wilson R;
Anatomy and Cell Biology Universidad Central del Caribe Bayamon PR;
Anatomy and Cell Biology Universidad Central del Caribe Bayamon PR;
Anatomy and Cell Biology Universidad Central del Caribe Bayamon PR;
Anatomy and Cell Biology Universidad Central del Caribe Bayamon PR;
(The FASEB journal : official publication of the Federation of American Societies for Experimental Biology,
v.27,
2013,
)
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155
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Effect of Elastic Resistance on Exercise Intensity and User Satisfaction While Playing the Active Video Game BoxVR in Immersive Virtual Reality: Empirical Study
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Polechoń
ski, Jacek;
Przepió
rzyń
ski, Alan;
Polechoń
ski, Piotr;
Tomik, Rajmund;
;
(JMIR serious games,
v.12,
2024,
pp.e58411-e58411)
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156
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The Effect of Dual Play and Use of Dominant Hand on the Motility of the Center of Pressure While Playing a Timocco Virtual Reality (VR) Game
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Tresser, Sarit;
Portnoy, Sigal;
Sofer, Tal;
Hersch, Ayelet;
Timocco, Tel Aviv, Israel;
(The American journal of occupational therapy : official publication of the American Occupational Therapy Association,
v.69,
2015,
pp.6911505118p1-6911505118p1)
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157
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DAW democracy? The dearth of diversity in ‘Playing the Studio’
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Bell, Adam Patrick;
Montclair State University;
(Journal of music, technology & education,
v.8,
2015,
pp.129-146)
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158
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Demographic Factors and Playing Variables in Online Computer Gaming
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Griffiths, Mark D.;
Davies, Mark N.O.;
Chappell, Darren;
Psychology Division, Nottingham Trent University, Nottingham, United Kingdom.;
Psychology Division, Nottingham Trent University, Nottingham, United Kingdom.;
Psychology Division, Nottingham Trent University, Nottingham, United Kingdom.;
(Cyberpsychology & behavior : the impact of the internet, multimedia and virtual reality on behavior and society,
v.7,
2004,
pp.479-487)
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159
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Systematic literature review on health effects of playing Pokémon Go
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Wang, Alf Inge;
;
(Entertainment computing,
v.38,
2021,
pp.100411)
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160
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Cybersickness and postural stability of first time VR users playing VR videogames
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da Silva Marinho, Adriano;
Terton, Uwe;
Jones, Christian M.;
School of Law and Society, University of the Sunshine Coast;
Faculty of Business, Law and Arts, Southern Cross University;
School of Law and Society, University of the Sunshine Coast;
(Applied ergonomics,
v.101,
2022,
pp.103698)