검색어 : 통합검색[Playing and reality]
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161
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A Novel Vibrotactile Biofeedback Device for Optimizing Neuromuscular Control in Piano Playing
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Oku, Takanori;
Furuya, Shinichi;
Sony Computer Science Laboratories, Inc.;
Sony Computer Science Laboratories, Inc.;
(Virtual Reality and 3D User Interfaces (VR), 2019 IEEE Conference on,
v.2019,
2019,
pp.1554-1555)
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162
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Towards a narrative theory of virtual reality
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Aylett, R.;
Louchart, S.;
;
(Virtualreality : the journal of the Virtual Reality Society,
v.7,
2003,
pp.2-9)
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163
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Correction: Predictors of Playing Augmented Reality Mobile Games While Walking Based on the Theory of Planned Behavior: Web-Based Survey
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Koh, Hyeseung Elizabeth;
Oh, Jeeyun;
Mackert, Michael;
;
(JMIR mHealth and uHealth,
v.11,
2023,
pp.e49937)
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164
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Effects of integrating a role‐playing game into a virtual reality‐based learning approach on students' perceptions of immersion, self‐efficacy, learning motivation and achievements
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Chen, Chih‐
Hung;
Syu, Jia‐
Yu;
Master Program of Teaching Profession National Taichung University of Education Taichung Taiwan;
Master Program of Teaching Profession National Taichung University of Education Taichung Taiwan;
(British journal of educational technology,
v.55,
2024,
pp.2339-2356)
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165
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Yuko Ishihara and Steven A. Tainer, Intercultural Phenomenology: Playing with Reality : London: Bloomsbury, 2024. 176 pages. £16.99. ISBN 9781350298286.
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Ho, Denise E. T.;
;
(The journal of east asian philosophy,
v.4,
2025,
pp.189-193)
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166
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The reality of virtual TV studios
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Collins, Brian M.;
;
(Virtualreality : the journal of the Virtual Reality Society,
v.2,
1996,
pp.140-146)
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167
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A collaborative environment for role-playing in object space
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Hand, C.;
Lingard, S.;
Skipper, M.;
;
(Virtualreality : the journal of the Virtual Reality Society,
v.3,
1998,
pp.49-58)
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168
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Video Gaming Faith: Playing Out Theologies of Religions
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Jones Jr., Gregory D.;
Theology Department, Duquesne University, Pittsburgh, PA 15282, USA;
(Religions,
v.13,
2022,
pp.944)
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169
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Users’ Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: A Case Study of <i>Pokémon GO</i>
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Lee, Jin Ha;
Yip, Jason;
Moore, Adam;
Cho, Yeonhee;
de Jong, Zale;
Kobashigawa, Ryan;
Sanchez, Alexander Escalera;
University of Washington Information School, Seattle, Washington, USA;
University of Washington Information School, Seattle, Washington, USA;
University of Washington Information School, Seattle, Washington, USA;
University of Washington Information School, Seattle, Washington, USA;
University of Washington Information School, Seattle, Washington, USA;
University of Washington Information School, Seattle, Washington, USA;
University of Washington Information School, Seattle, Washington, USA;
(International journal of human-computer interaction,
v.39,
2023,
pp.348-362)
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170
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Who Is Still Playing Pokémon Go? A Web-Based Survey
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Rasche, Peter;
Schlomann, Anna;
Mertens, Alexander;
Institute of Industrial Engineering and Ergonomics Department of Mechanical Engineering RWTH Aachen University Aachen Germany;
Doctoral Programme GROW “Gerontological Research On Well-Being” University of Cologne Cologne Germany;
Institute of Industrial Engineering and Ergonomics Department of Mechanical Engineering RWTH Aachen University Aachen Germany;
(JMIR serious games,
v.5,
2017,
pp.e7)