검색어 : 통합검색[Playing and reality]
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191
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Measuring temporal variation in presence during game playing
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Chung, Jaeyong;
Gardner, Henry J.;
;
(Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry - VRCAI '09,
v.2009,
2009,
pp.163)
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192
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Brain Mechanisms of Reality Monitoring
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Simons, Jon S.;
Garrison, Jane R.;
Johnson, Marcia K.;
Department of Psychology, University of Cambridge, Cambridge, UK;
Department of Psychology, University of Cambridge, Cambridge, UK;
Department of Psychology, Yale University, New Haven, CT, USA;
(Trends in cognitive sciences,
v.21,
2017,
pp.462-473)
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193
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Multimedia augmented reality game for learning math
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Rebollo, Cristina;
Remolar, Inmaculada;
Rossano, Veronica;
Lanzilotti, Rosa;
Institute of New Imaging Technologies, Universitat Jaume I, 12006 Castelló
n, Spain;
Institute of New Imaging Technologies, Universitat Jaume I, 12006 Castelló
n, Spain;
Department of Computer Science, University of Bari A. Moro, 70125 Bari, Italy;
Department of Computer Science, University of Bari A. Moro, 70125 Bari, Italy;
(Multimedia tools and applications,
v.81,
2022,
pp.14851-14868)
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194
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[Importance of role playing in a professional training group]
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Hayez, J Y;
;
(Acta psychiatrica Belgica,
v.75,
1975,
pp.916-919)
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195
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VR Technology to the Adjustment of Piano Playing Mentality
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Zhang, Yu;
Tsai, Sang-Bing;
College of Music, Shenyang Normal University, Shenyang 110034, Liaoning, China;
(Mathematical problems in engineering,
v.2021,
2021,
pp.1-12)
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196
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Analysis of Brainwave Characteristics for Playing Heterogeneous Computer Games
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Kao, F.-C.;
Hsieh, H.-C.;
Li, W.-T.;
;
(Edutainment 2011; Edutainment technologies : educational games and virtual reality/augmented reality applications,
v.2011,
2011,
pp.54)
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197
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A Reality Model for Rehabilitation Counselor Education
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Thomason, Bruce;
Saxon, John P.;
;
(Journal of applied rehabilitation counseling,
v.4,
1973,
pp.23-31)
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198
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MR360 interactive : playing with digital creatures in 360° videos
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Rhee, Taehyun;
Chalmers, Andrew;
Loh, Ian;
Kumagai, Kazuki;
Sugai, Kosuke;
Nomoto, Gakuji;
Petikam, Lohit;
Allen, Ben;
Anjyo, Ken;
CMIC, Victoria U. of Wellington;
CMIC, Victoria U. of Wellington;
CMIC, Victoria U. of Wellington;
OLM Digital, Inc.;
The Poké
mon Company;
The Poké
mon Company;
CMIC, Victoria U. of Wellington;
CMIC, Victoria U. of Wellington;
CMIC, Victoria U. of Wellington;
(SIGGRAPH Asia 2018 Virtual & Augmented Reality on - SA '18,
v.2018,
2018,
pp.1-2)
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199
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Producing intimacy in virtual reality
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Glover, Ragan;
University of Michigan, USA;
(Convergence : the journal of research into new media technologies,
v.31,
2025,
pp.654-671)
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200
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증강현실을 적용한 에듀테인먼트 콘텐츠 제작
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정연철;
차재관;
호남대학교 문화산업경영학과;
조선대학교 문화학과;
(한국게임학회 논문지 = Journal of Korea Game Society,
v.15,
2015,
pp.79-87)