검색어 : 통합검색[Playing and reality]
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21
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PLAYING WITH REALITY: III. THE PERSISTENCE OF DUAL PSYCHIC REALITY IN BORDERLINE PATIENTS
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Fonagy, Peter;
Target, Mary;
;
(The International journal of psycho-analysis,
v.81,
2000,
pp.853-873)
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22
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Le jeu et le tragique dans Playing and Reality de Winnicott :
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Lenormand, Marie;
;
(La Psychiatrie de l'enfant,
v.56,
2013,
pp.327-350)
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23
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Augmented Reality-Based Role-Playing Contents for Education
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Lim, S.;
Jee, H.-K.;
Youn, J.;
Lee, J.;
;
(Lecture notes in electrical engineering,
v.120,
2011,
pp.337-344)
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24
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PLAYING RUBIK'S CUBE IN MIXED REALITY
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Sato, M.;
Koike, Y.;
;
(Entertainment computing; technologies and applications,
v.2003,
2003,
pp.415-422)
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25
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Collaborative Learning through Augmented Reality Role Playing
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Klopfer, E.;
Perry, J.;
Squire, K.;
Jan, M.-F.;
;
(Computer supported collaborative learning,
v.2005,
2005,
pp.311-315)
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26
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Role Playing, Deroling and Reality in Family Therapy Training
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Churven, Peter;
;
(Australian social work : the journal of the Australian Association of Social Workers,
v.30,
1977,
pp.23-28)
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27
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Playing with Reality: Writing Centers after the Mirror Stage
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Welch, Nancy;
;
(College composition and communication,
v.51,
1999,
pp.51-69)
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28
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Playing Closer: Using Virtual Reality to Measure Approach Bias of Internet Gaming Disorder
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Wei, Wen;
Wang, Qi;
Ding, Ruyi;
Dong, Rui;
Ni, Shiguang;
International Graduate School at Shenzhen, Tsinghua University, Shenzhen 518055, China;
Department of Psychology, Sun Yat-sen University, Guangzhou 510006, China;
Department of Psychology, Sun Yat-sen University, Guangzhou 510006, China;
School of Business Administration, Zhejiang University of Finance and Economics, Hangzhou 310018, China;
International Graduate School at Shenzhen, Tsinghua University, Shenzhen 518055, China;
(Behavioral sciences,
v.13,
2023,
pp.408)
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29
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Playing the unplayable game: The impossible reality of Brexit
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Coppola, Frances;
Academic, author and commentator. She is the author of the Coppola Comment finance & economics blog.;
(Ippr progressive review,
v.24,
2017,
pp.25-31)
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30
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Support system for guitar playing using augmented reality display
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Motokawa, Y.;
Saito, H.;
;
(Mixed and Augmented Reality, 2006. ISMAR 2006. IEEE/ACM International Symposium on,
v.2006,
2006,
pp.243-244)