검색어 : 통합검색[Playing and reality]
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71
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Playing for real : designing alternate reality games for teenagers in learning contexts
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Bonsignore, Elizabeth;
Hansen, Derek;
Kraus, Kari;
Visconti, Amanda;
Ahn, June;
Druin, Allison;
University of Maryland, College Park, MD;
Brigham Young University, Provo, UT;
University of Maryland, College Park, MD;
University of Maryland, College Park, MD;
University of Maryland, College Park, MD;
University of Maryland, College Park, MD;
(Proceedings of the 12th International Conference on Interaction Design and Children,
v.2013,
2013,
pp.237-246)
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72
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Poetics of Playing
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Saro, Anneli;
;
(Nordic theatre studies,
v.26,
2014,
pp.8-19)
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73
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Reality and Role Playing: The Use of a “Living Case Study” in Management Education
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Linstead, Steve;
Harris, Bob;
;
(Personnel review,
v.12,
1983,
pp.9-16)
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74
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Game Transformation from Non-Augmented Reality to Augmented Reality
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Tan, Chin-Tong;
Hwang, Gi-Hyun;
Kang, Dae-Ki;
Faculty of Information Technology, Multimedia University;
Dongseo University;
Dongseo University;
(International journal of maritime information and communication sciences,
v.9,
2011,
pp.619-623)
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75
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Steering through storms to safe havens: Playing and reality in Brief Dynamic Therapy
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Smith, Jonathan D.;
;
(Psychodynamic practice,
v.15,
2009,
pp.129-146)
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76
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Playing and reality revisited: a new look at Winnicott’s classic work
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Boyle Spelman, Margaret;
;
(Psychodynamic practice,
v.22,
2016,
pp.380-386)
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77
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Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game
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Ardito, C.;
Buono, P.;
Costabile, M.F.;
Lanzilotti, R.;
Pederson, T.;
;
(Lecture notes in computer science,
v.4805,
2007,
pp.357-366)
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78
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Playing - Medium for Understanding, Interpreting and Transforming Immediate Reality / Igra - medij razumijevanja, interpretacije i transformacije neposredne stvarnosti
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Š
agud, Mirjana;
Petrović
Soč
o, Biserka;
;
(Croatian journal of education = Hrvatski časopis za odgoj i obrazovanje : [CJE],
v.16,
2014,
)
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79
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Playing in the Mud: Turning Virtual Reality into Real Education and Training
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Bellman, K. L.;
;
(Advanced technologies applied to training design: Virtual reality, training's future?,
v.1997,
1997,
pp.9-18)
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80
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Gods and Games: Playing with Levels of Reality in Germanic Mythology
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Oosten, J.;
;
(The ludic - forces of generation and fracture,
v.1997,
1997,
pp.132-150)