검색어 : 통합검색[Playing and reality]
총 3,756건 중 1,000건 출력
, 81/100 페이지
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801
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Use of virtual reality for future education in schools of Ecuador
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Urquiza Mendoza Liliana Ivett;
Universidad Técnica de Babahoyo;
Auria Burgos Blanca Araceli;
Daza Suárez Sandra Karina;
Carriel Paredes Flor Del Rocío;
Navarrete Ortega Rosa Isabel;
Universidad Técnica de Babahoyo;
Universidad Técnica de Babahoyo;
Universidad Técnica de Babahoyo;
Universidad Técnica de Babahoyo;
;
(Journal of Science and Research: Revista Ciencia e Investigación,
v.1,
2016,
pp.26-30)
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802
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Preliminary Results of Hand Rehabilitation for Post Stroke Patient using Leap Motion-based Virtual Reality
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Rakib, Nurul Fatin;
Mahmood, Nasrul Humaimi;
Ramli, Norhafizah;
Zakaria, Nor Aini;
Razak, Mohd Azhar Abdul;
Universiti Teknologi Malaysia,School of Electrical Engineering,Johor,Malaysia;
Universiti Teknologi Malaysia,School of Electrical Engineering,Johor,Malaysia;
Universiti Teknologi Malaysia,School of Electrical Engineering,Johor,Malaysia;
Universiti Teknologi Malaysia,School of Electrical Engineering,Johor,Malaysia;
Universiti Teknologi Malaysia,School of Electrical Engineering,Johor,Malaysia;
(Research and Development (SCOReD), 2020 IEEE Student Conference on,
v.2020,
2020,
pp.259-262)
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803
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The Use of Virtual Reality in Stable Sitting Trunk Rehabilitation for Stroke Patients: A Pilot Study
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Tan, Wai Teng, Alexander;
Razali, Muhammad Fauzinizam;
Mohd Ripin, Zaidi;
Yeo, Ying Heng;
Tay, Jia Yi;
Jaafar, Nur-Akasyah;
Zaini Ridzwan, Mohamad Ikhwan;
Chan, Ping Yi;
Ahmad Yusof, Hazwani;
Hanafi, Muhammad Hafiz;
Mohd Rozali, Zetty Noreeta;
;
(IIUM medical journal malaysia : IMJM,
v.23,
2024,
)
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804
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A perspectiva de crianças e adolescentes sobre brincar durante a hospitalização/The perspective of children and adolescents about playing during hospitalization
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Leô
ncio, Josly Santiago Martins;
Silva, Maria Vitó
ria De Carvalho Fontes da;
Agostini, Olivia Souza;
Souza, Lucas Ramon Santos;
Araú
jo, Clarice Ribeiro Soares;
;
(Revisbrato : Revista interinstitucional brasileira de terapia ocupacional = Interinstitutional brazilian journal of occupational therapy,
v.6,
2022,
pp.1295-1307)
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805
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증강현실을 적용한 에듀테인먼트 콘텐츠 제작
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정연철;
차재관;
호남대학교;
조선대학교;
(한국게임학회 논문지,
v.15,
2015,
pp.79-87)
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806
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가상현실을 활용한 문화체육시설 시뮬레이션
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양연수;
박진호;
숭실대학교;
숭실대학교;
(예술인문사회 융합 멀티미디어 논문지,
v.8,
2018,
pp.759-766)
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807
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Commercial head-mounted display virtual reality for upper extremity rehabilitation in chronic stroke: a single-case design study
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Erhardsson, Mattias;
Alt Murphy, Margit;
Sunnerhagen, Katharina S.;
Institute of Neuroscience and Physiology, Clinical Neuroscience, Rehabilitation Medicine, Sahlgrenska Academy, University of Gothenburg, Per Dubbsgatan 14, 3rd Floor, 41345 Gothenburg, Sweden;
Institute of Neuroscience and Physiology, Clinical Neuroscience, Rehabilitation Medicine, Sahlgrenska Academy, University of Gothenburg, Per Dubbsgatan 14, 3rd Floor, 41345 Gothenburg, Sweden;
Institute of Neuroscience and Physiology, Clinical Neuroscience, Rehabilitation Medicine, Sahlgrenska Academy, University of Gothenburg, Per Dubbsgatan 14, 3rd Floor, 41345 Gothenburg, Sweden;
(Journal of neuroengineering and rehabilitation,
v.17,
2020,
pp.154)
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808
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Visibility preprocessing suitable for virtual reality sound propagation with a moving receiver and multiple sources
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Damon Shing-Min Liu;
Chang-Ming Tan;
;
(Multimedia & Expo Workshops (ICMEW), 2016 IEEE International Conference on,
v.2016,
2016,
pp.1-6)
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809
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A-67 Examining Demographic Influence on Virtual Reality Cognitive Scores in Division I Collegiate Football Players
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Wilkes, J;
Saliba, S;
Goldberg, M;
Griffith, O;
Slobounov, S M;
;
(Archives of clinical neuropsychology : the official journal of the National Academy of Neuropsychologists,
v.38,
2023,
pp.869-869)
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810
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유비쿼터스 개념 환경하에서 실제 현실 로봇 게임 구현
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주병규;
전풍우;
정슬;
충남대학교;
충남대학교;
충남대학교;
(제어.로봇.시스템학회 논문지,
v.11,
2005,
pp.977-983)