검색어 : 통합검색[Playing and reality]
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871
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The linguistic disadvantage of scholars who write in English as an additional language: Myth or reality
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Flowerdew, John;
;
(Language teaching,
v.52,
2019,
pp.249-260)
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872
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Enhancing Self-Learning in Higher Education with Virtual and Augmented Reality Role Games: Students’ Perceptions
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Valladares Ríos Luis;
Acosta-Diaz Ricardo;
Santana-Mancilla Pedro C.;
Higher Institute of Normal Education of the State of Colima (ISENCO), Colima 28040, Mexico;
School of Telematics, Universidad de Colima, Colima 28040, Mexico;
School of Telematics, Universidad de Colima, Colima 28040, Mexico;
(Virtual Worlds,
v.2,
2023,
pp.343-358)
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873
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Attributes of Expert Anticipation Should Inform the Design of Virtual Reality Simulators to Accelerate Learning and Transfer of Skill
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Mü
ller, Sean;
Dekker, Evan;
Morris-Binelli, Khaya;
Piggott, Benjamin;
Hoyne, Gerard;
Christensen, Wayne;
Fadde, Peter;
Zaichkowsky, Leonard;
Brenton, John;
Hambrick, David Z.;
Research Centre for Smart Analytics, Federation University Australia, University Drive, Mt. Helen, Ballarat, VIC 3350 Australia;
Academic Services and Support Directorate, Federation University Australia, University Drive, Mt. Helen, Ballarat, VIC 3350 Australia;
School of Health Sciences and Physiotherapy, The University of Notre Dame Australia, Perth, Western Australia;
School of Health Sciences and Physiotherapy, The University of Notre Dame Australia, Perth, Western Australia;
School of Health Sciences and Physiotherapy, The University of Notre Dame Australia, Perth, Western Australia;
School of Philosophy, University of Barcelona, Barcelona, Spain;
School of Education, Southern Illinois University, Carbondale, IL USA;
Performance Consultant, Fort Myers, Florida USA;
Performance Consultant, Perth, Western Australia;
Department of Psychology, Michigan State University, East Lansing, MI USA;
(Sports medicine,
v.53,
2023,
pp.301-309)
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874
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Preliminary test of affective virtual reality scenes with head mount display for emotion elicitation experiment
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Hidaka, Kenta;
Qin, Haoyu;
Kobayashi, Jun;
Department of Systems Design and Informatics, Kyushu Institute of Technology, Iizuka, 820-8502, Japan;
Department of Systems Design and Informatics, Kyushu Institute of Technology, Iizuka, 820-8502, Japan;
Department of Systems Design and Informatics, Kyushu Institute of Technology, Iizuka, 820-8502, Japan;
(Control, Automation and Systems (ICCAS), 2017 17th International Conference on,
v.2017,
2017,
pp.325-329)
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875
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Violent and non-violent virtual reality video games: Influences on affect, aggressive cognition, and aggressive behavior. Two pre-registered experiments
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Drummond, Aaron;
Sauer, James D.;
Ferguson, Christopher J.;
Cannon, Peter R.;
Hall, Lauren C.;
School of Psychology, Massey University;
School of Psychological Sciences, University of Tasmania;
Psychology, Stetson University;
School of Psychology, Massey University;
School of Psychology, Massey University;
(Journal of experimental social psychology,
v.95,
2021,
pp.104119)
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876
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“Doc McStuffins: Doctor for a Day” Virtual Reality (DocVR) for Pediatric Preoperative Anxiety and Satisfaction: Pediatric Medical Technology Feasibility Study
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Gold, Jeffrey I;
Annick, Erin T;
Lane, Arianna S;
Ho, Katherine;
Marty, Ryan T;
Espinoza, Juan C;
Department of Anesthesiology Critical Care Medicine The Saban Research Institute Children’s Hospital Los Angeles Los Angeles, CA United States;
Department of Anesthesiology Critical Care Medicine The Saban Research Institute Children’s Hospital Los Angeles Los Angeles, CA United States;
Department of Anesthesiology Critical Care Medicine The Saban Research Institute Children’s Hospital Los Angeles Los Angeles, CA United States;
Department of Anesthesiology Critical Care Medicine The Saban Research Institute Children’s Hospital Los Angeles Los Angeles, CA United States;
Department of Anesthesiology Critical Care Medicine The Saban Research Institute Children’s Hospital Los Angeles Los Angeles, CA United States;
Division of General Pediatrics, Department of Pediatrics The Saban Research Institute at Childr;
(Journal of medical Internet research,
v.23,
2021,
pp.e25504)
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877
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100 years of Indian entertainment technology from Lumiere brothers to virtual reality
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Meer, R.;
;
(Broadcasting Convention, International (Conf. Publ. No. 428),
v.1996,
1996,
pp.136-138)
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878
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유아를 위한 생태학적 관점의 교육에 대한 프로그램운영의 실제
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문영희;
;
(한국영유아보육학 = Korea Journal of Child Care and Education,
v.33,
2003,
pp.227-249)
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879
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<i>Fair Trade</i> and the New Post-Covid Reality of the Third Decade of the 21st Century
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Ś
liwiń
ska, Magdalena;
Instytut Gospodarki Mię
dzynarodowej, Uniwersytet Ekonomiczny w Poznaniu;
(Ekonomista : czasopismo poświe̜cone nauce i potrzebom życia,
v.2022,
2022,
pp.326-348)
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880
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Aplikasi Augmented Reality (AR) Sebagai Media Pembelajaran Siklus Embrio Manusia Berbasis Android
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Safar Safar;
Permadi Jaka;
Utomo Hendrik Setyo;
;
(Jurnal Humaniora Teknologi,
v.4,
2018,
)