검색어 : 통합검색[Playing and reality]
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891
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Cellphone Augmented Reality Game-based Rehabilitation for Improving Motor Function and Mental State after Stroke
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Song, Xinyu;
Ding, Li;
Zhao, Jiachen;
Jia, Jie;
Shull, Peter;
State Key Laboratory of Mechanical System and Vibration, Shanghai Jiaotong University, Shanghai, China;
Department of Rehabilitation Medicine, Huashan Hospital, Fudan University, Shanghai, China;
Nanjing University of Chinese Medicine, Nanjing, China;
Department of Rehabilitation Medicine, Huashan Hospital, Fudan University, Shanghai, China;
State Key Laboratory of Mechanical System and Vibration, Shanghai Jiaotong University, Shanghai, China;
(Wearable and Implantable Body Sensor Networks (BSN), 2019 IEEE 16th International Conference on,
v.2019,
2019,
pp.1-4)
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892
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Real-Time Hand Palm Detection and Tracking Augmented Reality Game Using Lucas Kanade Optical Flow Combined with Color Blob Detection
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Crisnapati, Padma Nyoman;
Setiawan, Miky;
Wikranta Arsa, I Gusti Ngurah;
Devi Novayanti, Putu;
Wibawa, Made Satria;
Oka Ciptahadi, Ketut Gus;
Computer System, STIKOM Bali, Denpasar, Bali;
Information System, STIKOM Bali, Denpasar, Bali;
Computer System, STIKOM Bali, Denpasar, Bali;
Computer System, STIKOM Bali, Denpasar, Bali;
Information System, STIKOM Bali, Denpasar, Bali;
Information System, STIKOM Bali, Denpasar, Bali;
(Cybernetics and Intelligent System (ICORIS), 2019 1st International Conference on,
v.1,
2019,
pp.263-268)
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893
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Implementasi Metode Sobel pada Pengenalan Teknik Dasar Kendang Berbasis Augmented Reality
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Yulyanto;
Gunawan Hendric;
;
(Bulletin of Information Technology (BIT),
v.4,
2023,
pp.130-139)
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894
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가상현실 기반 박물관의 전시특성 및 활용 가능성 연구 -세컨드라이프 내 박물관을 중심으로
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손희주;
최진원;
연세대학교 주거환경학과;
연세대학교 주거환경학과;
(한국HCI학회 2009년도 학술대회,
v.2009,
2009,
pp.862-867)
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895
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«Jouer pour de vrai»: Réalité de l’engagement physique et cadre fictionnel dans les jeux d’affrontement / «Playing for real»: The reality of physical engagement and fictional framework in confrontational games
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Véronique Roussely;
;
(REVISTA TRACE,
v.,
2023,
pp.60-87)
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896
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Fostering the AR illusion: a study of how people interact with a shared artifact in collocated augmented reality
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Yang Jifan;
Bednarski Steven;
Bullock Alison;
Harrap Robin;
MacDonald Zack;
Moore Andrew;
Graham T. C. Nicholas;
;
(Frontiers in Virtual Reality,
v.5,
2024,
)
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897
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Features of virtual reality impact effectiveness of VR pain alleviation therapeutics in pediatric burn patients: A randomized clinical trial
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Jain, Soumil;
Armstrong, Megan;
Luna, John;
Thakkar, Rajan K.;
Fabia, Renata;
Groner, Jonathan I.;
Noffsinger, Dana;
Ni, Ai;
Nelson, Eric;
Xiang, Henry;
;
(PLOS digital health,
v.3,
2024,
pp.e0000440)
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898
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The Hyper-Torus Universe Model—A New Paradigm for Understanding Reality | The Hyper-Torus Universe Model - A New Paradigm for Understanding Reality
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McCammon Chad Russell;
;
(,
v.,
2024,
)
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899
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he Relationship between the Intensity of Playing Online Games and the Incidence of Asthenopia in Students at SMP Negeri 2 Gorontalo
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Rahim Nirwanto;
Mosi Moh Amin;
Ilham Rosmin;
Soeli Yuniar M.;
;
(An Idea Health Journal,
v.3,
2023,
pp.65-69)
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900
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TopoTag: A Robust and Scalable Topological Fiducial Marker System
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Yu, Guoxing;
Hu, Yongtao;
Dai, Jingwen;
Guangdong Virtual Reality Technology Co., Ltd. (aka. Ximmerse), Shenzhen, Guangdong, China;
Guangdong Virtual Reality Technology Co., Ltd. (aka. Ximmerse), Shenzhen, Guangdong, China;
Guangdong Virtual Reality Technology Co., Ltd. (aka. Ximmerse), Shenzhen, Guangdong, China;
(IEEE transactions on visualization and computer graphics,
v.27,
2021,
pp.3769-3780)