검색어 : 통합검색[Playing and reality]
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, 92/100 페이지
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911
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Virtual and Augmented Reality: Enhancing Customer Experience and Future Trends in VR/AR
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- Sanskar kagdelwar;
- Mohammed Bakhtawar Ahmed;
;
(International Journal For Multidisciplinary Research,
v.6,
2024,
)
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912.
- 가상현실과 실제 현실에서의 거리 지각에 따른 크기 지각 비교연구
- 김유찬
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부산대학교 대학원, 국내석사,
45, 2025
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913
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The Potential of a Mobile Augmented Reality Game in Education for Sustainability: Report and Analysis of an Activity with the EduCITY App
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Rodrigues, Rita;
Pombo, Lú
cia;
CIDTFF-Research Centre on Didactics and Technology in the Education of Trainers, Department of Education and Psychology, University of Aveiro, Campus Universitá
rio de Santiago, 3810-193 Aveiro, Portugal;
CIDTFF-Research Centre on Didactics and Technology in the Education of Trainers, Department of Education and Psychology, University of Aveiro, Campus Universitá
rio de Santiago, 3810-193 Aveiro, Portugal;
(Sustainability,
v.16,
2024,
pp.9357)
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914.
- 청소년의 게임중독 성향과 현실 판단과의 관계
- 유영재
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청주대학교 대학원, 국내석사,
ⅵ, 76p., 2004
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915
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Distraction of attention with the use of virtual reality. Influence of the level of game complexity on the level of experienced pain
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Piskorz, Joanna;
Czub, Marcin;
;
(Polish psychological bulletin,
v.45,
2014,
pp.480-487)
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916
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EFL Students’ Engagement, Attitudes, and Task Participation in Augmented Reality Mobile Games and Pleasure Reading
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이주희;
경상국립대학교;
(멀티미디어 언어교육,
v.24,
2021,
pp.75-106)
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917
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Sitting to standing and walking therapy for post-stroke patients using virtual reality system
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Khotimah, Wijayanti Nurul;
Sholikah, Rizka Wakhidatus;
Hariadi, Ridho Rahman;
;
(Information & Communication Technology and Systems (ICTS), 2015 International Conference on,
v.2015,
2015,
pp.145-150)
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918
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To Be Supported, or Not to Be: Images of Older People in Policy and the Reality in Local Communities in Japan
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Aoo, Ken;
Abe, Noriko;
Kano, Mitsunobu R.;
Graduate School of Interdisciplinary Science and Engineering in Health Systems, Okayama University , Okayama , Japan;
Research Institute for Local Community , Okayama , Japan;
Graduate School of Interdisciplinary Science and Engineering in Health Systems, Okayama University , Okayama , Japan;
(Frontiers in sociology,
v.4,
2019,
pp.16)
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919
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Games that “work”: Using computer games to teach alcohol-affected children about fire and street safety
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Coles, Claire D.;
Strickland, Dorothy C.;
Padgett, Lynne;
Bellmoff, Lynnae;
;
(Research in developmental disabilities,
v.28,
2007,
pp.518-530)
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920
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Influence of Hand Tracking as a Way of Interaction in Virtual Reality on User Experience
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Moller, Sebastian;
Quality and Usability Lab, TU Berlin, Germany;
German Research Center for Artificial Intelligence (DFKI), Berlin, Germany;
Quality and Usability Lab, TU Berlin, Germany;
Quality and Usability Lab, TU Berlin, Germany;
(Quality of Multimedia Experience (QoMEX), 2020 Twelfth International Conference on,
v.2020,
2020,
pp.1-4)